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	<title>Mac World</title>
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		<title>Mac World</title>
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		<item>
		<title>Unit Testing Guidelines</title>
		<link>http://janakiram.wordpress.com/2009/11/17/unit-testing-guidelines/</link>
		<comments>http://janakiram.wordpress.com/2009/11/17/unit-testing-guidelines/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:18:53 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/2009/11/17/unit-testing-guidelines/</guid>
		<description><![CDATA[1. Keep unit tests small and fast
Ideally the entire test suite should be executed before every code check in. Keeping the tests fast reduce the development turnaround time.
2. Unit tests should be fully automated and non-interactive
The test suite is normally executed on a regular basis and must be fully automated to be useful. If the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=283&subd=janakiram&ref=&feed=1" />]]></description>
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		<title>Test</title>
		<link>http://janakiram.wordpress.com/2009/01/13/test/</link>
		<comments>http://janakiram.wordpress.com/2009/01/13/test/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 17:11:56 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
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		<category><![CDATA[a]]></category>
		<category><![CDATA[b]]></category>
		<category><![CDATA[c]]></category>

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		<description><![CDATA[ABCD
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=282&subd=janakiram&ref=&feed=1" />]]></description>
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		<title>Building Games for the iPhone</title>
		<link>http://janakiram.wordpress.com/2009/01/04/building-games-for-the-iphone/</link>
		<comments>http://janakiram.wordpress.com/2009/01/04/building-games-for-the-iphone/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 06:13:22 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=280</guid>
		<description><![CDATA[
Almost overnight a lot of apps have popped-up for the iPhone and many of them are games. Quite a few of them look like they were developed by hobbyists over a weekend (not that there’s anything wrong with that). But developing a quality, professional game for the iPhone is still a time-consuming and difficult task.
Once [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=280&subd=janakiram&ref=&feed=1" />]]></description>
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		<title>How to use Subversion with Eclipse</title>
		<link>http://janakiram.wordpress.com/2008/12/30/how-to-use-subversion-with-eclipse/</link>
		<comments>http://janakiram.wordpress.com/2008/12/30/how-to-use-subversion-with-eclipse/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 12:43:16 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=229</guid>
		<description><![CDATA[You&#8217;re going to need to download and install Eclipse (see Resources) to follow along. Downloading the Eclipse SDK package for your platform will give you the base Eclipse IDE (referred to as the Eclipse Platform), as well as the Java™ Development Kit. If you plan on working with C/C++ (as I tend to), visit the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=229&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<item>
		<title>Real World Mozilla First XPCOM Component</title>
		<link>http://janakiram.wordpress.com/2008/07/14/real-world-mozilla-first-xpcom-component/</link>
		<comments>http://janakiram.wordpress.com/2008/07/14/real-world-mozilla-first-xpcom-component/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 12:01:49 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[XULRunner]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=66</guid>
		<description><![CDATA[ Introduction 
Mozilla is a huge platform. In order to work in such a large system and have hundreds or thousands of developers working on the same code, it is necessary to break things into smaller pieces. In Mozilla these pieces are called components, and are shipped as .DLL files (on win32). When one of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=66&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">janakiram</media:title>
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		<title>XPCOM Component to add two numbers</title>
		<link>http://janakiram.wordpress.com/2008/07/14/xpcom-component-to-add-two-numbers/</link>
		<comments>http://janakiram.wordpress.com/2008/07/14/xpcom-component-to-add-two-numbers/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:55:24 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=65</guid>
		<description><![CDATA[This is a simple tutorial for building XPCOM objects in C++ using Visual Studio. XPCOM is Mozilla’s cross platform component object model, similar to Microsoft’s COM technology. XPCOM components can be implemented in C, C++, and JavaScript, and can be used from C, C++, and JavaScript. That means you can call JavaScript methods from C++ [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=65&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">janakiram</media:title>
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		<item>
		<title>More on XPCOM</title>
		<link>http://janakiram.wordpress.com/2008/07/14/more-on-xpcom/</link>
		<comments>http://janakiram.wordpress.com/2008/07/14/more-on-xpcom/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:48:16 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=64</guid>
		<description><![CDATA[  
Before getting into the nuts and bolts of constructing your own XPCOM-enabled application or even your own XPCOM components, you will need a proper development environment. The best way to verify that all of the tools are in place and working properly is to do a build of the Mozilla browser.
Build the Mozilla
Mozilla [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=64&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">janakiram</media:title>
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		<item>
		<title>XPCOM component basics</title>
		<link>http://janakiram.wordpress.com/2008/07/14/xpcom-component-basics/</link>
		<comments>http://janakiram.wordpress.com/2008/07/14/xpcom-component-basics/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:42:27 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=63</guid>
		<description><![CDATA[The idea behind XPCOM as a technology is to provide a modular framework that is platform- and language-neutral. There is very little that a component written in C++ can do that can&#8217;t be done in JavaScript or some other scripting language. The mechanism used in XPCOM to accomplish this feat is a type library.
 Type [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=63&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">janakiram</media:title>
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		<item>
		<title>An introduction to XPCOM</title>
		<link>http://janakiram.wordpress.com/2008/07/14/an-introduction-to-xpcom/</link>
		<comments>http://janakiram.wordpress.com/2008/07/14/an-introduction-to-xpcom/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:24:04 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[XULRunner]]></category>
		<category><![CDATA[Mozilla]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/?p=62</guid>
		<description><![CDATA[What&#8217;s XPCOM, you ask? XPCOM, which stands for Cross Platform Component Object Model, is a framework for writing cross-platform, modular software. As an application, XPCOM uses a set of core XPCOM libraries to selectively load and manipulate XPCOM components. XPCOM components can be written in C, C++, and JavaScript, and they can be used from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=62&subd=janakiram&ref=&feed=1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">janakiram</media:title>
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		<title>Leopard Developer Graphics &amp; Media Overview</title>
		<link>http://janakiram.wordpress.com/2008/06/18/leopard-developer-graphics-media-overview/</link>
		<comments>http://janakiram.wordpress.com/2008/06/18/leopard-developer-graphics-media-overview/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 11:26:27 +0000</pubDate>
		<dc:creator>janakiram</dc:creator>
				<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://janakiram.wordpress.com/2008/06/18/leopard-developer-graphics-media-overview/</guid>
		<description><![CDATA[Mac OS X Leopard provides developers with an unsurpassed collection of cutting-edge graphics, imaging, and media technologies. This comprehensive set of tools allows you to create applications that amaze and intrigue your users with a high level of sophistication. The all-new Core Animation and Image Kit frameworks, the substantially enhanced QTKit and Quartz Composer, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=janakiram.wordpress.com&blog=753547&post=53&subd=janakiram&ref=&feed=1" />]]></description>
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